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Shroom Staff - Substance Texture Update - Unreal

I built this Shroom Staff a few years ago for the Art of War challenge. Was unable to finish the challenge at the time due to various reasons. Slowly but surely getting that character and all the pieces finished! I used Substance for the new textures going for a more realistic look. Then got it in Unreal and started setting up the materials to get the right mix of wet/dryness on the mushroom flesh.